4 ms·
Why does what other people do affect you? If you want to handcraft something, do it. How popular it is among other people isn't relevant.
by colechristensen 8mo ago
Why does what other people do affect you?
If you want to handcraft something, do it. How popular it is among other people isn't relevant.
- skeeter2020 8mo agoThis comment screams someone who wasn't around during the rise and fall of Atari 2600 games or Commodore 64 games. More was certainly not better back then either.
- WillPostForFood 8mo agoThere are literally 1000x more games being released today* than during the best days of the Atari/C64, and it is great. More has been better. *Atari 1980 (20 games) vs Steam 2025 (20,008 games)
- vdvebjrc 8mo ago[dead]
- spwa4 8mo agoBecause you use steam and the play store and ... to get games, and there will be so overwhelmingly much slop you can't find anything. I've switched to emulators, a bluetooth controller and zero android games (and zero ios games on my work phone). But yeah it was/is horribly enshittified already. And what people predicted did happen. The fact that the app store allows updates means existing games get systematically worse. Even the games I used to enjoy, and bought 5 years ago, like collossatron now have ads after every play.
- i_cannot_hack 8mo agoIt becomes a problem for everone when spaces meant for meaningful work become overrun with an awful stream of endless mediocre slop that someone quickly generated without giving it a second thought. The problem here is not that it is fast and easy. The cardinal sin is that it is fast, easy AND bad.
- sbarre 8mo agoHuge gatekeeping energy right here.
- i_cannot_hack 8mo agoDo you think people complaining about online marketplaces being overrun with unscrupulous drop-shippers are "gatekeeping e-commerce" as well?
- sbarre 8mo agoNo I do not because that's not a reasonable comparison?
- i_cannot_hack 8mo agoThen you haven't understood the complaint.
- sbarre 8mo agoI understood it just fine. You object to creations and creativity that do not pass your subjective quality bar and/or aren't produced in a way that is satisfactory to the people already behind the gate. It's the literal definition of gatekeeping. The problem you describe (quantity over so-called quality) is a discovery and curation problem. Yet you blame the tools of creation and lament the lack of restriction or controls on production instead. Yes these tools make it easier to produce, and yes that means that you have more low-quality work out there. I'm not pretending like that doesn't introduce new challenges. But the answer isn't to gate-keep the tools or the process of creation or to stop or shame people from being creative with these new tools by universally calling their work "slop" or "bad".
- i_cannot_hack 8mo agoSo you completely agree with the factual description of the problem I supplied when asked to describe the problem, your only real complaint is that I used the phrase "more awful slop" instead of your preferred euphemism "more low-quality work". Having a frank discussion about the problems caused by new technology is not gatekeeping, and I don't think we should sugarcoat it out of fear of hurting people's feelings.