3 ms·
Yeah, that is why the reputation factor matters. If these games are relying on peer-to-peer connections for gameplay, then a client could lie and send different
by cortesoft 7mo ago
Yeah, that is why the reputation factor matters. If these games are relying on peer-to-peer connections for gameplay, then a client could lie and send different data to the server and to the other players. I acknowledge you can't trust the clients to report a cheater, because cheaters could report innocent users. My idea is that if you see the same player being reported by many clients across many games with random pairings, it becomes less and less likely that those reports are from other cheaters trying to get innocent players in trouble.