3 ms·
I've been working on a client server unity based game the last couple of years. It's pretty bad at handling that use case. It misses tons of corner cases that s
by bcrosby95 7mo ago
I've been working on a client server unity based game the last couple of years. It's pretty bad at handling that use case. It misses tons of corner cases that span the client server divide.
- ugh123 7mo agoWhen you prompt does the agent have access/visibility to all code bases/repos at once and do you prompt it to update both at the same time? That has worked well for me for client/server stuff.