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so ... ideally you would see how many people would be waiting at the station if there were this or that route through the network? so the game would simulate e
by pas 7mo ago
so ... ideally you would see how many people would be waiting at the station if there were this or that route through the network?
so the game would simulate economic preferences (which then translate to met and unmet demand)
so for every city (and industry?) there should be a preference table of where to buy from (and where to sell to) - and in case of passengers where to go? (and ideally there should be consistency, so if it's possible to go from A to B directly but also through C then preferences should be direct then indirect flows)
- jjmarr 7mo ago> ideally you would see how many people would be waiting at the station if there were this or that route through the network? Simutrans has this. > for every city (and industry?) there should be a preference table of where to buy from (and where to sell to) - and in case of passengers where to go? Also in the game.
- pas 7mo agothanks! I never heard of it, despite playing transport games since ... well, since the OG TTD.