2 ms·
I really want somebody to mod this into OpenTTD because cargodist was a good step and a nice approximation for a time, it's no match to the "destination in mind
by pvdebbe 7mo ago
I really want somebody to mod this into OpenTTD because cargodist was a good step and a nice approximation for a time, it's no match to the "destination in mind" pax. I'm reduced to play commercial offerings like Transport Fever 2. But as far as I know, it would be a considerable undertaking.
Elsewhere in the thread chain:
>[OpenTTD has bad UI]
Hmm, really? It's cluttered with windows and options but I think the mechanics of windows popping and quick dismissing works out for this kind of a game really well. It scales across #n of monitors so well. I run mine on a 43" 4K television panel, no scaling, and I get all my screen estate I need. Works out so swimmingly.
- jjmarr 7mo ago> I'm reduced to play commercial offerings like Transport Fever 2. Literally play Simutrans. Same window UI from the 90s.
- pas 7mo agoso ... ideally you would see how many people would be waiting at the station if there were this or that route through the network? so the game would simulate economic preferences (which then translate to met and unmet demand) so for every city (and industry?) there should be a preference table of where to buy from (and where to sell to) - and in case of passengers where to go? (and ideally there should be consistency, so if it's possible to go from A to B directly but also through C then preferences should be direct then indirect flows)
- jjmarr 7mo ago> ideally you would see how many people would be waiting at the station if there were this or that route through the network? Simutrans has this. > for every city (and industry?) there should be a preference table of where to buy from (and where to sell to) - and in case of passengers where to go? Also in the game.
- pas 7mo agothanks! I never heard of it, despite playing transport games since ... well, since the OG TTD.