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Unfortunately I don't have an iOS phone so testing/troubleshooting on a real device would be very difficult for me. Also it would signifcantly increase the effo
by daturbod 8mo ago
Unfortunately I don't have an iOS phone so testing/troubleshooting on a real device would be very difficult for me. Also it would signifcantly increase the effort to keep everything uptodate because I am the only contributor so far and Apple's developer account costs 100 EUR/year, which is a lot for an open source project.
Edit: I would have to charge for an iOS app because I don't want to spend time and actual money to offer an iOS version. At the current state though I cannot realistically say if there is even enough demand for it. Also, charging for it would turn this from a hobby project into a side business, which comes with different expectations and responsibilities
- jqpabc123 8mo agoUnfortunately I don't have an iOS phone so testing/troubleshooting on a real device would be very difficult for me. I can sympathize but unfortunately, sympathy doesn't alter reality.