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I mean back in the day licensing Quake from iD was like that too. It was basically "hey, thanks for the $2 million, here's your cdr and never contact us again."
by jasonwatkinspdx 7mo ago
I mean back in the day licensing Quake from iD was like that too. It was basically "hey, thanks for the $2 million, here's your cdr and never contact us again."
It was night and day between them and Epic back then, which I think is entirely why Unreal Engine grew to be such a juggernaut, and iD tech stagnated.
- shdh 7mo agoMegatexture was also subpar and overcomplicated