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I've wanted something like this for level of detail processing. This is a render from Second Life, in which all the texture images were shrunk down to one pixe
by Animats 8mo ago
I've wanted something like this for level of detail processing.
This is a render from Second Life, in which all the texture images were shrunk down to one pixel, the lowest possible level of detail, producing a monocolor image.
For distant objects, or for objects where the texture is still coming in from the net, there needs to be some default color. The existing system used grey for everything. I tried using an average of all the pixels, and, as the original poster points out, the result looks murky.[1] This new approach has real promise for big-world rendering.
[1] https://media.invisioncic.com/Mseclife/monthly_2023_05/monocolor1.jpg.002a5e610b7ac93e282a7e916dc46c38.jpg https://media.invisioncic.com/Mseclife/monthly_2023_05/monoc...