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Actually, it's not so bad. Libraries like libgdx allow you to target native Java and the phone via the same API. You can easily do 99.9% of the development on y
by archivator 14y ago
Actually, it's not so bad. Libraries like libgdx allow you to target native Java and the phone via the same API. You can easily do 99.9% of the development on your PC and then deploy to phone to fix a few shader bugs here and there and be done with it.