3 ms·
I also invented this! There is cool stuff like angle adding and angle doubling formulas, but the main downside is that you can only directly encode 180 degrees
by QuaternionsBhop 7mo ago
I also invented this! There is cool stuff like angle adding and angle doubling formulas, but the main downside is that you can only directly encode 180 degrees of rotation. I use it for FOV in my games internally! (With degrees as user input of course.) In order to actually use it to replace angles, I assume you'd want to use some sort of half angle system like quaternions. Even then you still have singularities, so it does have its warts.