4 ms·
> high-def 3D scans maybe 15, 20 years ago. I especially found the glossy shader goofy. No authentic replication, more 2000s gaming vibes. they should use gaus
by Eduard 7mo ago
> high-def 3D scans
maybe 15, 20 years ago. I especially found the glossy shader goofy. No authentic replication, more 2000s gaming vibes. they should use gaussian splatting instead
- dmarcos 7mo agoI wish they would also publish the source images used to generate the 3D representation so people can recreate with other techniques.