4 ms·
Sorry about that but this is what is being there in github : Apple M3 or later required. MetalRT uses Metal 3.1 GPU features available on M3, M3 Pro, M3 Max, M4
by shubham2802 7mo ago
Sorry about that but this is what is being there in github : Apple M3 or later required. MetalRT uses Metal 3.1 GPU features available on M3, M3 Pro, M3 Max, M4, and later chips. M1/M2 support is coming soon. On M1/M2, RCLI automatically falls back to the open-source llama.cpp engine.