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> There are multiple articles of how C++ is superior to C, that everything you can do in C you can do in C++ with a lot of extras, and that it should be used ev
by myrmidon 8mo ago
> There are multiple articles of how C++ is superior to C, that everything you can do in C you can do in C++ with a lot of extras, and that it should be used even with bare metal development
An interesting perspective. Could turn it around as "everything you can do in C++ you can do in C with a lot less language complexity".
My personal experience with low-level embedded code is that C++ is rarely all that helpful, tends to bait you into abstractions that don't really help, brings additional linker/compiler/toolchain complexity and often needs significant extra work because you can't really leverage it without building C++ abstractions over provided C-apis/register definitions.
Would not generally recommend.
- g947o 8mo agoMind if I ask whether you speak of that from a professional embedded system engineer's perspective?
- myrmidon 8mo agoI do. But talking about low-level embedded stuff here. Generally, the more you deviate from your vendors "happy path", the more busy work/unexpected difficulties you will run into, and a solid grasp of how exactly architecture and toolchain work might become necessary (while staying on the "happy path" allows you to stay blissfully unaware).
- technothrasher 8mo agoI struggle with this deviating from the vendor's "happy path" often. I mostly use the STM32 chips, and I don't particularly care for their HAL library. I find it over complicated and often has bugs in it that I have to track down and fix. But boy is it nice to use their STM32CubeMX program to generate all the low level code so I can just get to work. I tend to end up building my own low level libraries during my free time because I enjoy it and it gives me a better idea of how the hardware is actually working, but using the STM32 HAL library to write my actual client code at work.
- embeng4096 8mo ago+1 to this and your above points (the embedded team I'm on has started using C++ over the last year or so). I've definitely learned a lot, and I like the portability of CMake for cross-platform use (our team uses all 3 of Windows, Mac, and Linux). My experience sounds much like yours: there've been a lot of times where using the vendor's flavor of Eclipse-based IDE (STM32CubeIDE, Renesas e2studio, etc) would have saved us a lot of discovered work, or extra work adapting the "happy path" to CMake and/or C++. Using C++ and/or CMake is fine when it's part of the happy path and for simpler things e.g. STM32CubeMX-generated CMake project + simple usage of HAL. For more complex things like including MCUboot or SBSFU, etc, it's forced me to really dig in. Or even just including FreeRTOS/ThreadX, we've created abstractions like a Thread class on top -- sometimes it's nice and convenient, others it feels like unnecessary complexity, but maybe I'm just not used to C++ yet. One clear, simple example is needing to figure out CMake and Ninja install. In an Eclipse-based IDE, you install the platform and everything Just Works(tm). I eventually landed on using scoop to install CMake and Ninja, which was an easy solution and didn't require editing my PATH, etc, but that wasn't the first thing I tried.
- adrian_b 8mo agoI have never seen any advantage of CMake over the much simpler GNU make. Ninja is supposed to be faster for compiling very big software projects, but I have never seen an embedded software project that is well organized and which is not compiled in a few seconds on a powerful development computer with many cores, so I do not see the benefit of Ninja for such projects. All Eclipse-based IDEs that I have ever seen are extremely slow for anything, both for editing and for building a project and they make the simplest project management operations extremely complicated. Even Visual Code Studio is much faster and more convenient than using Eclipse-based IDEs. Other solutions can be much faster. While the example programs provided for STM32 MCUs are extremely useful for starting a project for them, I believe that using the methods of project building provided by the vendor results in a waste of time. I have always obtained better results and faster development by building a GNU toolchain (e.g. binutils,gcc,gdb, some libc) from scratch and by using universal GNU makefiles, which work for any CPU target and for any software project, with the customization of a few Make variables. I have written once a set of GNU Makefiles, according to its manual, around 1998, and I have never had to change them since then, regardless what platform I had as a target. For any new platform, there is just a small set of variables that must be changed by generating one per-platform included file, with things like the names of the compilers and other tools that must be invoked and their command-line options. For new projects, there is one very small file that must be generated for each binary file that must be built, which must contain the type of the file (e.g. executable, static library, shared library) and a list with one or more directories where source files should be searched. No changes are needed when source files are created, deleted, moved or renamed, and dependencies are identified automatically. I am always astonished when I see how many totally unnecessary complications exist in the majority of the project building configurations that I have ever seen provided by the vendors or in most open-source projects.
- jonathrg 8mo agoYou definitely need discipline to use C++ in embedded. There are exactly 2 features that come to mind, which makes it worth it for me: 1) replacing complex macros or duplicated code with simple templates, and 2) RAII for critical sections or other kinds of locks.
- kevin_thibedeau 8mo agoConsteval is great for generating lookup tables without external code generators. You can use floating point freely, cast the result to integers, and then not link any soft float code into the final binary.
- kryptiskt 8mo ago> Could turn it around as "everything you can do in C++ you can do in C with a lot less language complexity". No, you can't, C is lacking a lot that C++ brings to the table. C++ has abstraction capabilities with generic programming and, dare I say it, OO that C has no substitute for. C++ has compile-time computation facilities that C has no substitute for.
- embeng4096 8mo agoIs there an example of the generic programming that you've found useful? The extent of my experience has been being able to replace functions like convert_uint32_to_float and convert_uint32_to_int32 by using templates to something like convert_uint32<float>(input_value), and I didn't feel like I really got much value out of that. My team has also been using CRTP for static polymorphism, but I also feel like I haven't gotten much more value out of having e.g. a Thread base class and a derived class from that that implements a task function versus just writing a task function and passing it xTaskCreate (FreeRTOS) or tx_thread_create (ThreadX). Typed compile-time computation is nice, though, good point. constexpr and such versus untyped #define macros.
- slaymaker1907 8mo agostd::array can sometimes give you the best of both worlds for stack allocation in that you statically constrain the stack allocation size (no alloca) while guaranteeing that your buffers are large enough for your data. You can also do a lot of powerful things with constexpr that are just not possible with arrays. It is very convenient for maintaining static mappings from enums to some other values.
- csb6 8mo agoThe generic algorithms that come with the C++ standard library are useful. Once you get used to using them you start to see that ad-hoc implementations of many of them get written repeatedly in most code. Since most of the algorithms work on plain arrays as well as more complex containers they are still useful in embedded environments.
- CyberDildonics 8mo ago
- Conscat 8mo ago> An interesting perspective. Could turn it around as "everything you can do in C++ you can do in C with a lot less language complexity". C can't parameterize an optimal layout fixed-length bitset with zero overhead, nor can it pragmatically union error sets at scale.
- bigfishrunning 8mo agoI would honestly extend this sentiment out to all code. The benefits C++ has over C are much better served by Rust or Go or Python or Lisp, and if "Simple" is what you want, then C is a much better choice. Honestly, I can't think of a single job for which C++ is the best tool.
- chris_money202 8mo agoWith anything low level you should choose the language you’re most comfortable and competent in imo. Learning both the platform and the language is just asking for headaches, control what you can
- bsoles 8mo agoI find that encapsulation of devices (UART, I2C, etc.) as classes in C++ rather than global functions that take structs, etc. as input arguments in C to be much more manageable. Same for device drivers for individual sensor ICs.
- myrmidon 8mo agoMaybe, but I'd argue that this is a matter of taste, and what does it actually do for you? In practice: Is it worth wrapping all your vendor-provided hardware abstraction in classes that you write yourself? Designing something like that to be "complete" (i.e. allow full access to all hardware functionality like IRQ/DMA setup) and to still stay hardware-independent is often borderline impossible anyway, and any attempt is invariably going to make your codebase more difficult to understand.