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Perhaps the use of common native frameworks could reduce the pain of porting from one platform to the other. I'm currently working on a side-project in Cocos2d-
by barbs 14y ago
Perhaps the use of common native frameworks could reduce the pain of porting from one platform to the other. I'm currently working on a side-project in Cocos2d-x, which is a re-implementation in C++ of the popular iOS framework Cocos2d. This allows projects to compile natively for Android as well. It's a relatively new framework, but it seems to be quite stable, and I believe it has financial backing (can't remember by who).