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I've been thinking about it, and I'd like to use a metaphor. It's imperfect, but it's basically true. IOS = Console Game Android = Desktop IOS, you basically
by lsiebert 14y ago
I've been thinking about it, and I'd like to use a metaphor. It's imperfect, but it's basically true.
IOS = Console Game
Android = Desktop
IOS, you basically know your system, but your system limits you. You have to get permission to sell from the maker of your system. You get exclusives, because it's fairly easy to build to your system.
Android
You can have a wide variety of systems which can mean a lot of potential issues, but can have a minimum and suggested specs, and can even add features if the computer supports them. You don't have to sell your application through the official store, or any store, since people can (usually) load what they want on their device.
Thoughts?
- fudged71 14y agoNot a bad example, considering many android users fiddle with CPU scheduling/overclocking, performance tweaks, controller input and mappings, etc. I'm not much of a gamer, but it would be interesting to see this analogy taken further, to see where Android can build on these strengths to be the preferred gaming platform. Maybe OUYA will improve things as well.