4 ms·
It goes well beyond just OpenGL 1.2 vs. 2.0. There is a large disparity in how OpenGL is supported. For example, some texture formats will be supported by one d
by TwoBit 14y ago
It goes well beyond just OpenGL 1.2 vs. 2.0. There is a large disparity in how OpenGL is supported. For example, some texture formats will be supported by one device but not another, etc.
- pcwalton 14y agoNot to mention crippling driver bugs. For example, many Adreno 200s try to read invalid memory and segfault if you call glTexSubImage2D.