5 ms·
About memory pressure, lock contention, and Data-oriented Design
- pastescreenshot 8mo agoThe useful distinction here is not just AoS vs SoA, it is moving expensive work off the hot path. The biggest win in the article seems to be caching the sort/filter inputs so lock-taking and cache misses happen on updates, not during every comparison. That is a very transferable lesson even if you never go full data-oriented design.
- bob1029 8mo ago> So, yes, it takes time to read from memory. That's why we try to avoid allocations as much as possible. This whole thing is summed up by some pretty basic physics. What you actually want to minimize is the communication of information between physical cores. Nothing else really matters. Certainly not terminology or clever tricks that effectively try to cheat thermodynamics. The cost of communicating information is almost always much more substantial than the cost of computing over that same information. The ALU is not nearly as power hungry as infinity fabric.
- chuzz 8mo agoAlways wondered if it is possible/useful to model multi core CPU caches as CISC cores where the complex instructions are all the operations you can do with the L1 within the time frame of an L2 access
- mgaunard 8mo agoWhat the hell do allocations even have to do with time to read from memory... It seems all of these Rust performance warriors have no understanding of computer architecture fundamentals.
- menaerus 8mo agoIt's not rust per se. It's a human trait. People make uneducated assumptions about the topics all of the time, and it's completely normal since your have to bootstrap yourself somehow to be able to grow further. It's impossible to know everything. And it's also a difficult situation because you do have to arrive to some conclusion. I do think, though, that in this particular case, assumptions made are a little bit all over the place and the tone is overconfident.
- hinkley 8mo agoIf an allocation falls in a forest and never gets written to, did it really happen? We don’t allocate things we don’t write to. Maybe if the question sounds stupid then you didn’t appreciate it, instead of other people being stupid.
- pjmlp 8mo agoIn the old Windows NT days, the scheduler still wasn't that clever, so in multiple core servers it would throw processes around thrashing the whole cache and CPU context. By pinning the processes to specific CPUs, the performance gains were quite visible.
- hrmtst93837 8mo ago[flagged]
- asQuirreL 8mo agoPost can be summarised quite succinctly: Everything was slow because sorting was taking a lot of time. Sorting was slow because its comparator was taking ~6 read locks on every comparison, and was cloning large structures to avoid holding the lock for a long time. The first fix was to access just the information needed to avoid the clones, the second fix was to cache exactly the data needed for sorting after the underlying data was updated, and use that for the comparators without needing to take the underlying lock. I'm looking forward to the next post about how cache consistency is tough.
- hinkley 8mo agoBy far my favorite feature of lodash is the sortby function, in which instead of providing a custom comparator as most std libraries’ sort() function offers, provides a way to substitute a simpler object for the comparator to chew on. If your comparator needs to go beyond a couple nested conditionals, to actual data transform or grabbing locks, then that nasty little logn term in the runtime can take your sort from using 20% of the time budget for an expensive operation to taking 120%. Especially when you consider the memory bandwidth sloshing around L3 or the main memory bus to do the full table scan logn times. I think the world would be better off if this wasn’t in a third part library in a single programming language. Iirc Ruby is the only language I know with it as a built-in.
- tialaramex 8mo agoRust's slice of T [T] provides [T]::sort_by_cached_key which is a stable IPN sort which lets you provide a key transform callable f, which it will call at most once for each item to be sorted, sorting by comparing the (cached) results from that callable. https://doc.rust-lang.org/std/primitive.slice.html#method.sort_by_cached_key https://doc.rust-lang.org/std/primitive.slice.html#method.so... However ..._by_cached_key is not provided for Rust's unstable sort because the unstable sort doesn't require an allocator and necessarily a cache does need an allocator.
- hinkley 8mo agoYeah this is a function called sort_by but I don’t think it’s doing the same thing. let (initial_values, stream) = (initial_values, stream) .filter(filter) .sort_by(new_sorter_lexicographic(vec![ // Sort by latest event's kind. Box::new(new_sorter_latest_event()), // Sort rooms by their recency. Box::new(new_sorter_recency()), // Finally, sort by name. Box::new(new_sorter_name()), ])) .dynamic_head_with_initial_value(page_size, limit_stream); That’s an api that would make an OG Java developer get tingles. sortBy should be locking each object once and I’m reasonably sure this is happening at least three times. Author ends up approximating _.sortBy() at the bottom by introducing a struct.
- hinkley 8mo ago> Legend says it only happens in obscure, low-level systems, but I'm here to refute the legend. In a somewhat self-deprecating, but also an “anyone can do this if they have the will” fashion, I tend to say my real skill in performance tuning is stubbornness. Orphaned gains can be easily responsible for 1/2 of the runtime of your average operation, sometimes as high as 2/3. The first 20% is fairly straightforward, the rest is just hard work. There’s always four smartasses willing to misquote a Knuth aphorism they never understood, but the fact is if your customers hate how slow the product is, and more to the point, if your marketing people are talking about it, it’s time to get off your asses and do the hard work, because your shit is broken. Yes there’s specialized knowledge but is it really any harder than understanding how databases work? Probably not. But if what is described I’m the quote above is a “legend”, then either things have got a lot worse while I wasn’t looking, or I’m underplaying the value of those skills in the overall mix, or both. The biggest memory pressure problem I ever fixed, I deduped running the same DB query twice and intersecting two filters of that data. I was expecting about a 2x improvement, but instead I got 10x. In retrospect I should have hoped for maybe as high as 4x due to the extra short circuiting on the data set, but not 10x. That was all better data locality. The irony of that situation is that I had been pulled in as a fixer and asked if I could figure out how to get a request taking thirty seconds down to three. This was supposed to be my opening salvo in a several week drill down and a series of improvements going from 15 to 10 to 8 to 7 seconds etc and prepping to apologize when I was only able to get it down to five, maybe six seconds. And instead I was done in like two days. But it did serve my larger thesis that we were using caching wrong. Data passed on the call stack doesn’t have to be looked up a second time. Or a third, or a fifth.
- mikrl 8mo agoIt feels like my era of education 2012-2020 (couple of degrees over that time) really deemphasized perf tuning, even heard it was practically useless in current day a few times. I had a computer organization course that came close but mostly just described microarchitecture and its historical development, not so much the practical ways to exploit it. Actually taking the time to sit down and poke around with techniques was mind blowing. I grew up during the golden age of CPU and OS advancements 90s-00s and the rush from seeing ‘instructions per cycle’ > 1 captured a bit of that magic that CRUD app dev and wrangling k8s just doesn’t have.
- scottlamb 8mo agoIMO, there are a lot of smells in this code not addressed in the article. I only skimmed, and still, here are a few: 1. They represent a single room change with this sequence of three operations: VectorDiff::Set { index: 3, value: new_room } because of the new “preview”, VectorDiff::Remove { index: 3 } to remove the room… immediately followed by VectorDiff::PushFront { value: new_room } to insert the room at the top of the Room List. and I don't see any mention of atomic sequences. I think the room will momentarily disappear from view before being placed into the correct spot. That kind of thing would drive me nuts as a user. It suggests to me this is not the right abstraction. Also, if you are actually representing the result with a vector, it's O(n), so from a performance perspective, it's not great if the vector can be large: you're shifting everything from [3, n) one spot forward and then one spot back, unnecessarily. If there were a `VectorDiff::Move`, you'd only be shifting 3 elements (the distance moved). Could still be the full length of the list but probably usually not? Something like a `BTreeSet` would make it actually O(lg n). 2. Taking a lock in a comparison function (they call it `Sorter`, but the name is wrong) is a smell for correctness as well as performance. Can the values change mid-sort? Then the result is non-deterministic. (In C++ it's actually undefined behavior to use a non-deterministic comparator. In Rust it's safe but still a bad idea.) You just can't sort values while they're changing, full stop, so inner mutability in a list you're sorting is suss. [edit: and for what? within a client, are you seriously doing heavy mutations on many rooms at once? or is a single lock on all the rooms sufficient?] 3. The sorted adapter just degrades to insertion sort of changes right here: <https://docs.rs/eyeball-im-util/0.10.0/src/eyeball_im_util/vector/sort.rs.html#387-389 https://docs.rs/eyeball-im-util/0.10.0/src/eyeball_im_util/v...> and decomposes what could have been an atomic operation (append) into several inserts. Even `Set` does a linear scan and then becomes a (non-atomic again) remove and an insert, because it can change the sort order. 4. The `.sort_by(new_sorter_lexicographic(vec![Box(...), Box(...), Box(...)]))` means that it's doing up to three dynamic dispatches on each comparison. The `new_sorter_lexicographic` is trivial, so inline those instead. And definitely don't take a separate lock on each, yuck, although see above anyway about how you just shouldn't have locks within the vec you're sorting. I would never use these abstractions.
- scottlamb 8mo ago5. In their "dessert" section, they talk about a problem with sort when the items are shallow clones. It's an example of a broader problem: they put something into an `ObservableVector` but then semantically mutate it via inner mutability (defeating the "observable"). You just can't do that. The sort infinite loop is the tip of the iceberg. Everything relying on the observable aspect is then wrong. The lesson isn't just "jumping on an optimization can lead to a bug"; it's also that abstractions have contracts.