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> AI will struggle like with Unity/Unreal/Godot. I am automating Unity with headless method invocation of agent authored editor scripts. I don't think "struggl
by bob1029 8mo ago
> AI will struggle like with Unity/Unreal/Godot.
I am automating Unity with headless method invocation of agent authored editor scripts. I don't think "struggle" is the word I'd use to describe how GPT5.4 is currently performing.
I can tell the agent things like "iterate over all scenes. Wrap lightmap baking in a 5 minute timeout. Identify all scenes that exceed baking time. Inspect the scene objects and identify static geometry with poorly configured light map scale relative to their world space extents."
- Nition 8mo agoThat's fair. I suppose instead of saying "struggle" re the others I should have said "be even more effective" re XNA.
- 3371 8mo agoQuite curious about this. Does the agent gets its own repo and deliver with commits?
- bob1029 8mo agoNo. Not yet, anyways. I maintain autonomy over source control at the moment. Headless activity is verified in a separate unity editor instance before I push any commits. I might look into source control tools once I get through perspective and orthographic screenshot tools. Giving the agent a way to see the final composed scene seems much more valuable than SCM automation right now.