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If Microsoft hadn't killed XNA (what MonoGame is based on) a decade ago, they could be packaging it with Copilot right now as the ideal code-first AI-assisted g
by Nition 7mo ago
If Microsoft hadn't killed XNA (what MonoGame is based on) a decade ago, they could be packaging it with Copilot right now as the ideal code-first AI-assisted game engine. Easy to use, easy to test, no visual editor where AI will struggle like with Unity/Unreal/Godot.
- jayd16 7mo agoIf they hadn't killed it, it would have a visual editor by now. Or worse, dominated by Maya integrations.
- nurettin 7mo agoFor Lazarus (an IDE with visual components similar to Delphi) I switched to code-first components and did away with the form files. You can probably do this with all of these frameworks.
- vintagedave 7mo agoWe’re building an AI agent for Delphi — and a major part is it supporting visual form editing. It works. You can see the form change live in the designer as the AI does its stuff. It’s not publicly available yet but has an active group of beta testers. https://www.remobjects.com/codebot/delphi.aspx https://www.remobjects.com/codebot/delphi.aspx
- nurettin 7mo agoRight, good that you've got that going, congratulations to you and your team. Design time does make human development much easier, since you are able to see the working prototype run as you design it, not sure what the point is if AI is doing that, since the value is in making the development cycle shorter, which the AI has no use for.
- bob1029 7mo ago> AI will struggle like with Unity/Unreal/Godot. I am automating Unity with headless method invocation of agent authored editor scripts. I don't think "struggle" is the word I'd use to describe how GPT5.4 is currently performing. I can tell the agent things like "iterate over all scenes. Wrap lightmap baking in a 5 minute timeout. Identify all scenes that exceed baking time. Inspect the scene objects and identify static geometry with poorly configured light map scale relative to their world space extents."
- Nition 7mo agoThat's fair. I suppose instead of saying "struggle" re the others I should have said "be even more effective" re XNA.
- 3371 7mo agoQuite curious about this. Does the agent gets its own repo and deliver with commits?
- bob1029 7mo agoNo. Not yet, anyways. I maintain autonomy over source control at the moment. Headless activity is verified in a separate unity editor instance before I push any commits. I might look into source control tools once I get through perspective and orthographic screenshot tools. Giving the agent a way to see the final composed scene seems much more valuable than SCM automation right now.
- wiseowise 7mo agoMicrosoft's head died long time ago. Corpo parasite took control of the body completely.