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Hey dude. Awesome demo. Wanted to be a counter-voice to all the commenters here complaining about having to resize the window to make this work. You've got lots
by slewis 14y ago
Hey dude. Awesome demo. Wanted to be a counter-voice to all the commenters here complaining about having to resize the window to make this work. You've got lots of upvotes so clearly people like your work. The only people commenting are the pessimists.
The resize thing is a cool hack. I wonder if anyone has ever made a game with window resizing as the control mechanism.
Finally, if you do you want to get rid of the resizing, maybe an easy way would be to simulate it by covering the un-animated part of the window with a curtain (Mario style: http://www.flickr.com/photos/shieldsokc/5388817583/ http://www.flickr.com/photos/shieldsokc/5388817583/).
- jonny_eh 14y agoAnother way to maybe do it is to use the pseudo-selector :target. See here for an example: http://news.ycombinator.com/item?id=4712350 http://news.ycombinator.com/item?id=4712350
- dragongraphics 14y agoThanks :) Think it's easy for some to forget it's a tech demo, so it isn't meant to be absolutely 'perfect', but really happy with the feedback so far. Good idea re the curtain - it would be quite an easy port to make the animation work like that, so think I might do that at some point. Think there are lots of possibilities around window resizing that haven't been explored yet - could make some really interesting effects...
- MartinCron 14y agoI wonder if anyone has ever made a game with window resizing as the control mechanism. Challenge accepted!