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That’s true, I’m trying to figure out a better testing environment with a feedback loop. I did try letting the models iterate on the bot code based on a summar
by levmiseri 7mo ago
That’s true, I’m trying to figure out a better testing environment with a feedback loop.
I did try letting the models iterate on the bot code based on a summary of an end-of-game ‘report’, but that showed only marginal improvements vs. zero-shot
- vessenes 7mo agoIn my mind, I’d give it the following: Step(n) - up to n steps forward RunTil(movement|death|??) - iterate until something happens Board(n) - board at end of step n BoardAscii(n) - ascii rep of same Log(m,n) - log of what happened between step m and n Probably all this could be accomplished with a state structure and a rendering helper. Do you let humans review opposing team’s code?