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The "RPG Game" example on the blogpost is one of the most impressive demo's of autonomous engineering I've seen. It's very similar to "Battle Brothers", and th
by gavinray 7mo ago
The "RPG Game" example on the blogpost is one of the most impressive demo's of autonomous engineering I've seen.
It's very similar to "Battle Brothers", and the fact that RPG games require art assets, AI for enemy moves, and a host of other logical systems makes it all the more impressive.
- hungryhobbit 7mo ago[flagged]
- OsrsNeedsf2P 7mo agoLow quality off-topic comment. It's not murder when they're American soldiers.
- squibonpig 7mo agoMurder in spirit if not by the letter
- hungryhobbit 7mo agoYou have a strange (and cruel) definition of murder. I like the dictionary one better: "the unlawful premeditated killing of one human being by another." Wars have laws (ever heard of "war crimes"?) Soldiers can absolutely commit murder.
- hu3 7mo agoindeed and I suspect it can be attributed to, at least in part, the improved playwright integration. > we’re also releasing an experimental Codex skill called “Playwright (Interactive) (opens in a new window)”. This allows Codex to visually debug web and Electron apps; it can even be used to test an app it’s building, as it’s building it.
- casid 7mo agoI don't know. It looks shallow and simple, not even a demo.
- Multicomp 7mo agoA cheesy Roller Coaster Tycoon clone in a browser, one-shotted from an AI? Amazing capabilities. The entire "low code drag n drop" market like YoYoGames Game Maker and RPG Maker should be ready to pack it in soon if this keeps improving in this way.
- singron 7mo agoThe "RPG Game" is hard to judge since it was produced over "multiple turns". The impressive version would be if it basically got a working game on the first attempt, and the prompter gave some follow-ups to tweak feel and style. However, I think what actually happened is that a skilled engineer made that game using codex. They could have made 100s of prompts after carefully reviewing all source code over hours or days. The tycoon game is impressive for being made in a single prompt. They include the prompt for this one. They call it "lightly specified", but it's a pretty dense todo list for how to create assets, add many features from RollerCoaster Tycoon, and verify it works. I think it can probably pull a lot of inspiration from pretraining since RCT is an incredibly storied game. The bridge flyover is hilariously bad. The bridge model ... has so many things wrong with it, the camera path clips into the ground and bridge, and the water and ground are z fighting. It's basically a C homework assignment that a student made in blender. It's impressive that it was able to achieve anything on such a visual task, but the bar is still on the floor. A game designer etc. looking for a prototype might actually prefer to greybox rather than have AI spend an hour making the worst bridge model ever.
- Kephael 7mo agoThe bridge flyover reminds me of SimCopter, some of us like retro gaming and don't mind a little jankiness. Especially since this can give you a convenient base to work with.