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> Classic procedural generation is noteworthy here as a precedent, which gamers were already familiar with, because by and large it has failed to deliver. With
by Retr0id 8mo ago
> Classic procedural generation is noteworthy here as a precedent, which gamers were already familiar with, because by and large it has failed to deliver.
With the notable exception of Minecraft terrain generation, which I think most would say was successful in what it set out to achieve.
- tylervigen 8mo agoThere are tons of examples of this. Heck, even Tetris has procedural generation. I think this argument was a mistake.
- hoherd 8mo agoMinecraft terrain generation produces invalid states, such as empty spaces within water, where once you interact with it the boundary collapses into a valid state. I don't think Mojang planned to have those invalid states.
- Retr0id 8mo agoMinecraft has (had?*) a lot of bugs but I don't really see how that's relevant. *I haven't played it for many years so I have no idea what things are like these days.