3 ms·
And yet there were a lot of games with procedural generation as their centrepiece that did not suffer from this at all. The original X-Com games come to mind. I
by usrusr 7mo ago
And yet there were a lot of games with procedural generation as their centrepiece that did not suffer from this at all. The original X-Com games come to mind. I guess we can somehow "feel" where it's simulation, where it's "honest diceroll" (also very much ok when the rules appear tuned well).
But when it's too much it's too much, and an LLM game (where either the LLM remains in the loop, or it just spewed out a seemingly infinite heap of static filler) can't not be too much.