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> it uses 150% scaling (as opposed to the ideal 200%) which means you have subtle display artifacts I agree with you, but I’m afraid Apple doesn’t agree with u
by kccqzy 8mo ago
> it uses 150% scaling (as opposed to the ideal 200%) which means you have subtle display artifacts
I agree with you, but I’m afraid Apple doesn’t agree with us. The recent MacBooks do not use 200% scaling out of the box anymore. It is a setting that only nerds use. I have no reason to believe that out of the box the default settings on this MacBook Neo will use 200% scaling either.
- manwe150 8mo agoI think macOS applications feel like they have mostly updated to use the native resolution, so arbitrary scaling works great now. My comparative experience with a new Windows laptop is how I remember macOS felt when they first made high density screens many years ago: lots of render bugs all over, and every program has to be re-opened when I plug in an external screen to be usable at the new resolution
- kccqzy 8mo agoMost macOS applications now support rendering at 1x and 2x. And arbitrary scaling is done by the OS not by apps.
- rbanffy 8mo agoThat’s the ideal. Apps shouldn’t concern themselves with pixels. It’s the OSs job to know the hardware the machine uses.
- odo1242 8mo agoThis leads to visible moire patterns at non-integer scalings, though
- rbanffy 8mo agoWe should probably have nicer scaling algorithms that account for Moirés. Also, when you see a Moiré, that’s because you are scaling a bitmap that has periodic dithering. These should be more rare now, and a good opportunity to replace them with vector images with periodic patterns that are tuned for physical dimensions rather than pixel count.