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Procedural generation has always had this problem where over reliance on it feels cheap and not meaningful - see Starfield from the same developer. I would arg
by coffeebeqn 8mo ago
Procedural generation has always had this problem where over reliance on it feels cheap and not meaningful - see Starfield from the same developer.
I would argue the exact same effect can be seen with AI images or videos - no one is watching those for hours every day on purpose
- usrusr 8mo agoAnd yet there were a lot of games with procedural generation as their centrepiece that did not suffer from this at all. The original X-Com games come to mind. I guess we can somehow "feel" where it's simulation, where it's "honest diceroll" (also very much ok when the rules appear tuned well). But when it's too much it's too much, and an LLM game (where either the LLM remains in the loop, or it just spewed out a seemingly infinite heap of static filler) can't not be too much.