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If you implement the actual game logic in a scripting language like Lua, hot reloading becomes trivial. sol2 is a really awesome Lua binding library for C++: ht
by spacechild1 8mo ago
If you implement the actual game logic in a scripting language like Lua, hot reloading becomes trivial. sol2 is a really awesome Lua binding library for C++: https://github.com/ThePhD/sol2 https://github.com/ThePhD/sol2
- roflcopter69 8mo agoThanks for the Lua bindings suggestion! It's just that I quite dislike using such a scripting language. It's personal preference, for sure, but here's a bit more context https://news.ycombinator.com/item?id=47220602 https://news.ycombinator.com/item?id=47220602