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If you're familiar with web development, you can make games with HTML/JS, which is almost its own "engine." Think DOM elements for sprites, CSS animations for m
by endemic 7mo ago
If you're familiar with web development, you can make games with HTML/JS, which is almost its own "engine." Think DOM elements for sprites, CSS animations for movement, requestAnimationFrame for an update loop, etc. This has the extra benefit of zero friction for players -- no native app installation necessary!
- jesse_dot_id 7mo agoI have thought about doing this via PhaserJS in the past, but it just never clicks for some reason. I feel like my brain is missing some important component for making game design make sense.
- endemic 7mo agoI wrote some tutorials for making "grid-based" games that might give you some inspiration (https://ganbaru.games/writing-grid-based-games/ https://ganbaru.games/writing-grid-based-games/) It's actually kind of crazy how many different types of games work with this approach.
- jesse_dot_id 7mo agoThis is great, thanks :)