12 ms·
You could also offload potentially GC-heavy parts to C++ and write the rest in C#. Depends on the game, but usually most of the game logic that you'll be consta
by Anonyneko 8mo ago
You could also offload potentially GC-heavy parts to C++ and write the rest in C#. Depends on the game, but usually most of the game logic that you'll be constantly tinkering with doesn't require all that much memory in the first place.