2 ms·
That's not necessarily true, engines also create overhead. If you create your own engine, you can tailor it exactly to your use case. Besides not all games nee
by Levitating 8mo ago
That's not necessarily true, engines also create overhead. If you create your own engine, you can tailor it exactly to your use case.
Besides not all games need performance, I have been working on a clone of the original elite game using SDL. It gets 6000 fps easily.