4 ms·
Writing a Guide to SDF Fonts
- adzm 7mo agoThe article in question, https://www.redblobgames.com/articles/sdf-fonts/ https://www.redblobgames.com/articles/sdf-fonts/ is really neat as well, especially the interactive demonstrations
- bob1029 7mo agoValve originally devised this technique in 2007: https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
- amitp 7mo agoI originally had that near the top but in one of the rewrites I moved the papers to the end — https://www.redblobgames.com/articles/sdf-fonts/#appendix https://www.redblobgames.com/articles/sdf-fonts/#appendix
- jjkaczor 7mo agoOh thank-you for the reminder to check Amit's site again! (been following since the BBS and SolarRealms days...)
- bananaboy 7mo agoI’m always pleasantly surprised when I’m reminded that he and his brother made SRE and BRE. I love hearing that folks from those days are still making great things.
- mcraiha 7mo agoAre there any games that use SDF for 2D character (player, enemies, objects etc.) rendering?
- eviks 7mo agoTangential: given the lack of hinting, is it possible to achieve high quality results for small fonts, are there any examples/comparisons to actual fonts (that also can have bad quality hinting, so real comparison to well/poorly hinted fonts would be interesting)?