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AFAIK, you can't explicitly allocate cache like you allocate RAM however. A bit like if you could only work on files and ram was used for cache. Maybe I am mist
by makapuf 7mo ago
AFAIK, you can't explicitly allocate cache like you allocate RAM however. A bit like if you could only work on files and ram was used for cache. Maybe I am mistaken ? (Edit: typo)
- lou1306 7mo agoYou can't explicitly allocate cache, but you can lay things out in memory to minimize cache misses.
- crakenzak 7mo agoOut of curiosity, why has there not been a slight paradigm shift in modern system programming languages to expose more control over the caches?
- greybcg 7mo agoThere are cache control instructions already. The reason why it goes no further than prefetch/invalidate hints is probably because exposing a fuller api on the chip level to control the cache would overcomplicate designs, not be backwards compatible/stable api. Treating the cache as ram would also require a controller, which then also needs to receive instructions, or the cpu has to suddenly manage the cache itself. I can understand why they just decide to bake the cache algorithms into hardware, validate it and be done with it. Id love if a hardware engineer or more well-read fellow could chime in.
- Someone 7mo agoAnother reason for doing cache algorithms in hardware is that cache access (especially for level 1 caches) has to be low latency to be useful.
- rwmj 7mo agoThere has! Intel has Cache Acceleration Technology, and I was very peripherally involved in reviewing research projects at Boston University into this. One that I remember was allowing the operating system to divide up cache and memory bandwidth for better prioritization. https://www.intel.com/content/www/us/en/developer/articles/technical/introduction-to-cache-allocation-technology.html https://www.intel.com/content/www/us/en/developer/articles/t...
- Tuna-Fish 7mo agoBecause programmers are in general worse at managing them than the basic LRU algorithm. And because the abstraction is simple and easy enough to understand that when you do need close control, it's easy to achieve by just writing to the abstraction. Careful control of data layout and nontemporal instructions are almost always all you need.
- pjc50 7mo agoSame as the failure of Itanium VLIW instructions: you don't actually want to force the decision of what is in the cache back to compile time, when the relevant information is better available at runtime. Also, additional information on instructions costs instruction bandwidth and I-cache.
- david-gpu 7mo ago> you don't actually want to force the decision of what is in the cache back to compile time, when the relevant information is better available at runtime That is very context-dependent. In high-performance code having explicit control over caches can be very beneficial. CUDA and similar give you that ability and it is used extensively. Now, for general "I wrote some code and want the hardware to run it fast with little effort from my side", I agree that transparent caches are the way.
- 10000truths 7mo agox86 provides this control with non-temporal load/store instructions.
- convolvatron 7mo agothat solves the pollution problem, but it doesn't pin cache lines. it also doesn't cover the case that ppc does where you want to assert a line is valid without actually fetching.
- convolvatron 7mo agothats a strange statement. its certainly not black and white, but the compiler has explicit lifetime information, while the cache infrastructure is using heuristics. I worked on a project which supported region tags in the cache for compiler-directed allocation and it showed some decent gains (in simulation). I guess this is one place where it seems possible to allow for compiler annotations without disabling the default heuristics so you could maybe get the best of both.
- oldmanhorton 7mo ago
- zozbot234 7mo agoThis is not applicable to most programming scenarios since the cache gets trashed unpredictably during context switches (including the user-level task switches involved in cooperative async patterns). It's not a true scratchpad storage, and turning it into one would slow down context switches a lot since the scratchpad would be processor state. Maybe this can be revisited once even low-end computers have so many hardware cores/threads that context switches become so rare that the overhead is not a big deal. But we are very far from anything of the sort.
- naveen99 7mo agoI would say this is the main benefit of cuda programming on gpu. You get to control local memory. Maybe nvidia will bring it to the cpu now that the make CPU’s
- tux3 7mo agoA fun fact for the people who like to go on rabbit holes. There is an x86 technique called cache-as-RAM (CAR) that allows you to explicitly allocate a range of memory to be stored directly in cache, avoiding the DRAM entirely. CAR is often used in early boot before the DRAM is initialized. It works because the x86 disable cache bit actually only decouples the cache from the memory, but the CPU will still use the cache if you primed it with valid cache lines before setting the cache disable bit. So the technique is to mark a particular range of memory as write-back cacheable, prime the cache with valid cache lines for the entire region, and then set the bit to decouple the cache from memory. Now every access to this memory region is a cache hit that doesn't write back to DRAM. The one downside is that when CAR is on, any cache you don't allocate as memory is wasted. You could allocate only half the cache as RAM to a particular memory region, but the disable bit is global, so the other half would just sit idle.
- antonkochubey 7mo agoThanks – I was wondering how code that initializes DRAM actually runs
- KeplerBoy 7mo agoYou can in CUDA. You can have shared memory which is basically L1 cache you have full control over. It's called shared memory because all threads within a block (which reside on a common SM) have fast access to it. The downside: you now have less regular L1 cache.