3 ms·
Can also be done in fragment shader with up to six 90 degree cameras. For a fast-paced game doing it in vertex shader is probably fine. I’m not sure what Hype
by projectionguy 8mo ago
Can also be done in fragment shader with up to six 90 degree cameras. For a fast-paced game doing it in vertex shader is probably fine. I’m not sure what HyperDemon does.
- zokier 8mo agoI was also thinking that maybe you could render the center part of image in higher res than outside edges. So that when you apply the projection filter it's less of a problem.