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Interesting that Jony will be overseeing UI. I expect a more minimalistic polish to upcoming interfaces. In other words, this is the beginning of the end for th
by feverishaaron 14y ago
Interesting that Jony will be overseeing UI. I expect a more minimalistic polish to upcoming interfaces. In other words, this is the beginning of the end for the skeuomorphism trend at Apple.
- bengl3rt 14y agoYes, it's widely known that Ive was one of the most strongly opposed to skeuomorphism whereas Forstall was one of its biggest proponents within the company.
- mikesun 14y agohappy for this move. i was actually starting to envy microsoft's metro design aesthetic and loathe the changes that came in every new os x release.
- jitl 14y agoI'm very excited about this. I left the Apple ecosystem over thier poorly-designed skeuomorphic interfaces (iCal and Address Book in Lion being very frustrating). I love the hardware, though, and I'm excited for a return to UX on par with that hardware.
- deleted 14y ago[deleted]
- pooriaazimi 14y agoNo. It's not UI, it's HI (Human Interface) now! It's best we all get used to it. It'll be repeated again and again from now on :) Edit: This is what I mean: http://en.wikipedia.org/wiki/Human_Interface http://en.wikipedia.org/wiki/Human_Interface > Wikipedia does not have an article with this exact name. Please search for _Human Interface_ in Wikipedia to check for alternative titles or spellings. It's still a non-word, but will be an (oft-used) word soon enough (like that damn skeumorphism thing).
- defap 14y agoApple has used the term HI for a long, long time.
- pooriaazimi 14y agoI remember HIG, surely (having read it many times, first for pleasure and now as a developer), but it was always H+I+G, never H+I+something else. But I can be mistaken... Edit: It doesn't matter if you're an iOS/OS X developer or not. Even if you're a web designer, you should really read Apple's HIGs carefully and thoroughly. They're (by any definition of the word), "great". http://developer.apple.com/library/ios/#DOCUMENTATION/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html http://developer.apple.com/library/ios/#DOCUMENTATION/UserEx... https://developer.apple.com/documentation/userexperience/Conceptual/AppleHIGuidelines/ https://developer.apple.com/documentation/userexperience/Con...
- panacea 14y agoWell a Director of Human Interfaces would be responsible for defining the Human Interface Guidelines.
- michaelhoffman 14y agoApple has been using the "Human Interface" terminology since the 1970s. http://en.wikipedia.org/wiki/Bruce_Tognazzini http://en.wikipedia.org/wiki/Bruce_Tognazzini
- GuiA 14y agoThe academic field behind UI design is HCI (Human Computer Interaction), so HI makes more sense :)
- mmahemoff 14y agoAnd before HCI it was MMI (Man-Machine)...so the term evolves.
- emehrkay 14y agoI just hope that they can keep the contrast and the explicit visual of what a component does. Case in point: fire up letterpress on the ipad, get a gamecenter popover with its felt and wood finish, you can clearly identify what is supposed to happen (aside from copy[if you've used gamecenter before]).
- moe 14y agoDo you really like the gamecenter popover? To me it's one of the worst designs on the iPad. The buttons are way too tiny, they are arranged differently for every game, and each game seems to compete for the least intuitive layout and labeling.
- emehrkay 14y agoYeah why not? The metaphor works/I cant think of a better one. One thing that I like about some of Apple's approach to things is that the user explicitly enters a mode or changes frame of action. There is a mode the user enters when moving around ios icons/making folders, there is a mode when editing content that appeared to be static at one point. The faux leather/fake realism helps make that switch. If the Xbox os looks just like Metro, how does the user know when things are different?
- moe 14y agoYes, well, I'm all for having a popup and for having it stand out in terms of design. I just say that the GameCenter-Popups is a very poor design, especially by apple standards. In other words: The metaphor is fine but the execution is lacking.
- dclusin 14y agoYou're the second person that mentioned skeuomorphism. Could you please explain what it is and why it's a big todo? Most of my cursory google searches don't provide any particularly insightful definition of what it is. The blogs/rants usually just dive into why it's good or bad.
- sergiotapia 14y agoIt's a design technique where the artist creates user interfaces that tries to mimick the real life object as much as possible. Take for instance some of the apps on iOS. The have book bindings, rings, shadows, etc.
- garretruh 14y agoEssentially, trying to mimic real world (as in the physical world) applications and appearances. See Calendar and Contacts on iOS for a perfect example of skeuomorphism to the extreme.
- deleted 14y ago[deleted]
- rglover 14y agoSkeumorphism is when a user interface is stylized to look like real world materials (e.g. the Calendar.app on OSX is made to look like a leather desk calendar). The big argument toward it is that it either looks tacky or ruins usability.
- harrywincup 14y agoSkeuomorphism is a design approach where digital interfaces retain certain elements from their real-world counterparts. For example, the notes app on iOS looks like a real-world notepad, with its leather binding and yellow lined pages, including a torn paper effect along the top where previous pages have been pulled out of the pad. (Obviously these pages do not exist in the digital world, and therefore this design choice is an attempt to insert "realism" into the UI for the purposes of familiarity == skeuomorphism)
- ricardobeat 14y ago
- xer0x 14y agoIt will be interesting to see how Apple approaches a minimalistic Jony style. Will it they make similar choices to Microsoft's Metro interface?
- ricardobeat 14y agoProbably not, considering their long history in "candy" UI. OSX's chrome style already strikes a good balance, I think they will keep it that way and just phase out the hyper-realistic apps.
- sigzero 14y agoThat and I see Ives pushing for consistency.