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For games, I'd definitely recommend the NDK, which lets you write cross-platform code with OpenGL. Or just go with Unity and C#.
by TillE 14y ago
For games, I'd definitely recommend the NDK, which lets you write cross-platform code with OpenGL. Or just go with Unity and C#.
- eropple 14y agoI don't really have any interest in dealing with Unity (to me, it's not programming) or C++. I generally use libgdx for messing around/prototyping. I'd be more likely to go to Mono than the NDK, though that too is a lot of work.