3 ms·
I think frame or even multi frame generation combined with Asynchronous Reprojection / Frame Warp might be a very good idea. https://youtu.be/f8piCZz0p-Y?si=OL
by kingstnap 8mo ago
I think frame or even multi frame generation combined with Asynchronous Reprojection / Frame Warp might be a very good idea.
https://youtu.be/f8piCZz0p-Y?si=OLq9iZUjuRMYKPDo https://youtu.be/f8piCZz0p-Y?si=OLq9iZUjuRMYKPDo
If you have never heard of it, the basic idea is that you make low FPS feel responsive in first person games by having the mouse motion warp the existing frame independently of when a new frame is actually rendered.
This could be combined with some AI techniques to help sort out the edge artifacts you get from this.
- cubefox 8mo agoExactly. Meta has successfully used this technology for years in their VR headsets. It's baffling that (to my knowledge) not a single normal FPS game has adopted the technology, even several years later.
- DemetriousJones 8mo agoNvidia announced their version of this technology called Reflex 2 around 1 year ago, but sadly we didn't get any news since then
- cubefox 8mo agoI'm not sure how Reflex 2 works exactly, but it doesn't improve frame rate, only latency, unlike conventional VR reprojction, which improves both (or at least camera frame rate). So apparently it's not quite the same.