3 ms·
I can't believe that some people are enjoying MFG, however small that group is. me personally? I hate that cognitive dissonance of "it looks like 120 FPS yet in
by bpavuk 8mo ago
I can't believe that some people are enjoying MFG, however small that group is. me personally? I hate that cognitive dissonance of "it looks like 120 FPS yet input lag is more like 40-60 FPS". plus, FG itself has performance tax, which in my case means input lag tax.
it's input lag that defines experience, not frame time. I am comfortable with 30 FPS (sometimes less frames even fits the style of the game, e.g. Dishonored 2, Clair Obscur) as long as the game responds instantaneously.
- kingstnap 8mo agoI think frame or even multi frame generation combined with Asynchronous Reprojection / Frame Warp might be a very good idea. https://youtu.be/f8piCZz0p-Y?si=OLq9iZUjuRMYKPDo https://youtu.be/f8piCZz0p-Y?si=OLq9iZUjuRMYKPDo If you have never heard of it, the basic idea is that you make low FPS feel responsive in first person games by having the mouse motion warp the existing frame independently of when a new frame is actually rendered. This could be combined with some AI techniques to help sort out the edge artifacts you get from this.
- cubefox 8mo agoExactly. Meta has successfully used this technology for years in their VR headsets. It's baffling that (to my knowledge) not a single normal FPS game has adopted the technology, even several years later.
- DemetriousJones 8mo agoNvidia announced their version of this technology called Reflex 2 around 1 year ago, but sadly we didn't get any news since then
- cubefox 8mo agoI'm not sure how Reflex 2 works exactly, but it doesn't improve frame rate, only latency, unlike conventional VR reprojction, which improves both (or at least camera frame rate). So apparently it's not quite the same.
- PacificSpecific 8mo agoI remember around 2012 having discussions about how the 6fps input lag on ultimate Marvel vs Capcom 3 PS3 version was making the game borderline unplayable and that's why the PS3 version was not used at tournaments. Can't believe how far we've blasted past that benchmark. Completely agree, input lag is the most important thing.
- short_sells_poo 8mo agoAt 30 fps you already have 30ms between frames so you aren't getting anything close to instant input.
- bpavuk 8mo agoif my eyes see 120 FPS, my brain expects input lag to match. dissonance causes dissatisfaction.
- short_sells_poo 8mo agoThat's very individual. Particularly for games where twitch reflexes are irrelevant, I much prefer smoothness to minimizing input lag.