3 ms·
In my 3D iOS and Mac OS work I'm working on now, I am essentially entirely fragment shader bound (per screen pixel work). Quadruple the pixels and I need quadru
by jws 14y ago
In my 3D iOS and Mac OS work I'm working on now, I am essentially entirely fragment shader bound (per screen pixel work). Quadruple the pixels and I need quadruple the energy per frame to do the fragment shading. The vertex shading and main CPU work stays the same, and the backlight obviously stays the same, so the total energy required doesn't quadruple, and 30% sounds like a reasonable ballpark estimate for that.
I don't think Apple would accept reducing the battery life from 10 hours to 7 hours in exchange for a retina display on the inaugural iPad mini. That gets the wrong story in the media. Not having a premium feature that most people haven't seen is very different from "can't get through a day without charging and you have to buy all new chargers".
FWIW I have one on order, and I expect to be disappointed in the non-retina display. I moved my iPad 3 to my daughter and went back to my iPad 2 a while ago and it just looks like a bunch of fuzzy mosaic tiles to me now when I try to read on it.