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Had a similar itch during my game development with libgdx, and had almost same architecture eventually I found that I have two different ways to construct UI l
by threetwoonezero 7mo ago
Had a similar itch during my game development with libgdx, and had almost same architecture eventually
I found that I have two different ways to construct UI layout , from top down, and from down to top, those could be contradictory, wonder how one could solve this, seems like common problem in all frameworks that I saw, like flutter just fail with error on screen if it can't solve restrictions in such conflict , others just show jiberish