3 ms·
Check out “Game Feel: A Game Designer's Guide to Virtual Sensation” by Steve Swink. To some extent, responsiveness is a perception based on expectations derive
by Kiboneu 8mo ago
Check out “Game Feel: A Game Designer's Guide to Virtual Sensation” by Steve Swink.
To some extent, responsiveness is a perception based on expectations derived from the visual and acoustical elements of a game. So on top of engine-level optimizations, there are artistic tricks that can further improve the sense of responsiveness.
Think Kiki and Bouba, and how each one would move, race and fight.