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This feels like an AI agent doing it's own thing. The screenshot of this working is garble text (https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/blob
by acmiyaguchi 7mo ago
This feels like an AI agent doing it's own thing. The screenshot of this working is garble text (https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/blob/main/screenshot.png https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...), and I'm skeptical of reasonable generation with a small hard-coded training corpus. And the linked devlog on youtube is quite bizzare too.
- Jach 7mo ago[flagged]
- AutoJanitor 7mo agoVideo incoming.
- Jach 7mo ago[flagged]
- AutoJanitor 7mo agoExecuting rm- rf /home/sophia5070node/*' beep boop.
- gbnwl 7mo agoIt totally is. The fact that this post has gotten this many upvotes is appalling.
- AutoJanitor 7mo agoJust wait sir. We are indeed doing inference on n64. We had serious issues with text. I am almost done resolving.
- AutoJanitor 7mo agoThis is the text inference issues I was alluding to. We had several hurdles to overcome. 1 llms were trained on little endian. Mips for n64 is big endian. 2 we had python to c issues. 3 we had quantization issues. all being resolved. This is a tech demo to honor LOZ and also the code can be used for n64 devs to add ai style npcs in the future. So did we achieve it yes we are the first to do llm inference on n64. I am just trying to give you guys the proper video. Scott