2 ms·
I know the title is hyperbole but I do agree with the point made in the article that the business models are going to have to change in the industry. Honestly
by Yhippa 14y ago
I know the title is hyperbole but I do agree with the point made in the article that the business models are going to have to change in the industry. Honestly I don't care if I'm playing a game on a phone, console, or PC; as long as it's fun and engrossing I will play it.
I've downloaded a lot of games on my Android and iOS devices and a lot of the action games have touch controls that are awkward for me to use. On the iPhone 5 my fingers cover up the speaker when I'm holding it for console-type game.
Also I'm not completely sold on in-app purchases. I've tried a bunch of the top games and what little gameplay you're allowed to have for some of these games before you need to start paying to play is low. It's obvious to me that they designed the games primarily to extract money from me through some flaw in human behavior as opposed to putting out a comprehensive experience.
One direction I'd love to see the gaming industry go is to see some form of resurrected OnLive. I get my music via subscription and love it. I really like the idea of some type of "all-you-can-eat" game subscription service kind of like what PSN is doing right now.
The other problem that was mentioned in the article was the cost of building some of these really nice games. It reminds me of movies in the 90's and 2000's: lots of money spent on a flop at the end of the day. I really don't know the answer to this one. I love playing games with fancy graphics but know that a studio can only gamble on a few of those these days. They're way too high-budget for an indie developer to make as well.