3 ms·
Godot maintainers struggle with 'demoralizing' AI slop PRs
- jruohonen 8mo ago"I don't know how long we can keep it up," he said. Science is already beyond the point, I reckon.
- jbaber 8mo agoThe only lock-in for github is issue tracking and actions, yes? The actions lock-in could be significant, but issues can be exported and moved. I'm glad we live far enough in the future that there are several alternatives. Of course sad to see github has come to this.
- veunes 8mo agoMigrating off Actions is a pain, but the real lock-in is the network effect. Moving to something like Codeberg means losing all those "drive-by" contributors who won't bother signing up for a new instance just for one small fix Though given the current flood of AI slop, filtering out the casuals might actually be a feature, not a bug
- jbaber 8mo agoI agree that sieve is now a feature. And I regret it.
- veunes 8mo agoThe asymmetry is brutal: generating slop costs pennies and five seconds, while reviewing it costs senior engineers hours. The natural filter of complexity is broken, so the only way out is to artificially reintroduce friction Projects like Godot need to enforce a strict Proof of Work. Want your PR reviewed? Attach a video of the fix running or a profiler log. If you can't prove you ran the code locally, a bot should auto-close the ticket. Otherwise they're just going to drown