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The issue was discoverability. If your design language is “flat as we can make it” how can you visualise a third dimension? You have to already know which thin
by dijit 8mo ago
The issue was discoverability.
If your design language is “flat as we can make it” how can you visualise a third dimension? You have to already know which things are 3D touch ready.
I blame the software refresh of Apple after the 5-series UI language was removed. Minimal mechanical design with rich complex software is a beautiful contrast that strengthens how both feel.