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well, he correctly noticed that the gestures and animations take a different approach than Apple's but that apparently just makes them "wrong" to him - Apple's
by bztzt 14y ago
well, he correctly noticed that the gestures and animations take a different approach than Apple's but that apparently just makes them "wrong" to him - Apple's is the only valid approach.
fwiw, here's a good presentation of the design rationale behind the use of animations in Windows 8: http://channel9.msdn.com/Events/Build/BUILD2011/APP-206T http://channel9.msdn.com/Events/Build/BUILD2011/APP-206T
Gestures: http://channel9.msdn.com/Events/TechDays/Techdays-2012-the-Netherlands/2373 http://channel9.msdn.com/Events/TechDays/Techdays-2012-the-N...
- jopt 14y agoCan't you summarize? I don't have 120 minutes. If you spend one minute making your point, and I spend one minute reading it, this conversation will be more efficient. Sources are great when they support or expand on points you're making, but they're no replacement for dialogue. The comments become really spammy if it's all just links to videos and research papers.
- bztzt 14y agoYeah, I realized most / everyone probably wouldn't have time to watch but hoped someone might be interested. I guess my basic point is that the animations and gestures are deliberately designed to feel more precise and clarify the discrete actions you're taking (which is to put a more positive spin on what he describes negatively as "feeling like a computer" - not that either spin is right or wrong). It's a purposeful contrast to Apple's bubblier approach, it's not that they tried to make their animations like Apple's but Didn't Get It.
- jopt 14y agoThanks, that's a good point. I haven't seen the Microsoft Surface in person, but this is throwing some doubt on Marco's testimony.