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Your recent post resonated with me deeply, as someone heavily invested in the Rust GUI I've fallen into this same conundrum. I think ultimately the Rust GUI eco
by lazypenguin 8mo ago
Your recent post resonated with me deeply, as someone heavily invested in the Rust GUI I've fallen into this same conundrum. I think ultimately the Rust GUI ecosystem is still not mature and as a consequence we have to make big concessions when picking a framework.
I also came to a similar endpoint when building out a fairy large GUI application using egui. While egui solves the "draw widgets" part of building out the application, inevitably I had to restructure my app entirely with a new architecture to make it maintainable. In many places the "immediate" nature of the GUI mutable editing the state was no longer an advantage. Not to mention that UI code I wrote 6 months ago became difficult to read, especially if there was advanced layout happening.
Ultimately I've boiled my choices down to:
- egui for practicality but you pay the price in architecture + styling
- iced for a nice architecture but you have to roll all your own widgets
- slint maybe one day once they make text rendering a higher priority but even then the architecture side is not solved for you either
- tauri/dioxus/electron if you're not a purist like me
- Rewind 20 years and use Qt/WPF/etc.
- sorenjan 8mo agoIf your main gripe about the Rust GUI ecosystem is that it's not mature then rewinding 20 years and using Qt/WPF/etc sounds like an excellent alternative. Old and mature versus modern and immature.