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AFAIK, the original reason to build IL2CPP was to appease console certification and leave behind Mono's quirky AOT on iOS. Capcom is also using their own C# imp
by debugnik 8mo ago
AFAIK, the original reason to build IL2CPP was to appease console certification and leave behind Mono's quirky AOT on iOS. Capcom is also using their own C# implementation targeting C++ for console certification.
Allegedly some games are now managing to ship on console with ports of .NET NativeAOT.