3 ms·
Wasn't Vampire Survivors originally a browser based game too wrapped in Electron?
by Klaster_1 8mo ago
Wasn't Vampire Survivors originally a browser based game too wrapped in Electron?
- kibibu 8mo agoYes, written in Phaser.js The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.
- Nate007 8mo agoYes — the early prototype of Vampire Survivors was built in the browser (Phaser). My project is similar in spirit, but with a much tighter constraint: a single self-contained HTML file, no engine, no assets.
- Klaster_1 8mo agoTried the game and it was pretty good! The polygonal look fits really well, reminds me of games by Introversion. A couple of suggestions: * Add gamepad support, there's a browser API for that. * Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities. On a side note, I'd definitely play a mix of fl0w/Spore with VS.
- Nate007 8mo agoThanks! Gamepad support is a good idea — I’ll look into the standard Gamepad API. The small scale is partly a trade-off for mobile + keeping everything very lightweight (single 85KB file), but I agree readability suffers and I should improve sizing / contrast. Also +1 on the fl0w / Spore + VS vibe — that’s very close to what I was aiming for visually.
- Nate007 8mo agoThanks for the feedback — I’ve just pushed an update with larger entities and better visual scale. It should be live now (a refresh should pick it up).