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one of my pet peeves of computing in this millennium has been images that make your screen arbitrarily go dark. i presume this is a defect in how macs display
by bsimpson 8mo ago
one of my pet peeves of computing in this millennium has been images that make your screen arbitrarily go dark.
i presume this is a defect in how macs display HDR content embedded in an SDR container.
- bhouston 8mo agoIt works great on my MacBook M3 display. And also on my HDR compatible external monitor. The HDR content is literally is brighter than white on my monitors. I wonder what is different about your setup?
- zamadatix 8mo agoOn my Mac the blown out white areas look absolutely gray compared to setting everything in https://threejs.org/examples/webgpu_hdr.html https://threejs.org/examples/webgpu_hdr.html to max. From testing on Windows in another comment, I have a feeling the canvas on this site is only set to wide gamut, not also wide range, so you're just comparing colorful SDR to normal SDR with it.
- kllrnohj 8mo agoThey don't. It's your eyes re-calibrating to something brighter showing up. The brightness of the SDR content didn't actually change, just like it doesn't when someone turns on the lights in the room even though it ends up appearing darker. The perceptual issue of simultaneous contrast ( https://en.wikipedia.org/wiki/Contrast_effect https://en.wikipedia.org/wiki/Contrast_effect ) is a much bigger problem with HDR content in general than people tend to consider. There's far too much HDR content out there that just slams the brightness because it can, essentially resulting in just being an SDR video that had the brightness cranked. Nearly all mobile HDR video falls into this category in particular. This is not helped at all by the fact that prior to the introduction of gainmaps in images, which many slammed as "a hack" or "not true HDR", the mapping between HDR and SDR values was undefined. BT2048 has attempted to retroactively define that PQ & HLG at "203 nits" maps to "graphics white" (aka, SDR white), but almost nothing is authored to this expectation. The huge advancement of gainmaps, beyond per-pixel local tonemapping, was that the mapping between SDR & HDR was rigidly defined by the spec. So you could actually author content that could be displayed next to SDR content without destroying people's eyes.
- PaulHoule 8mo agoI was initially hopeful about HDR but when I found out how it was implemented I thought: that's a way to make certain that both the SDR and HDR versions will look wrong every time.