3 ms·
Meh. I've been burned by using closed source game engines before. There's just too many edge cases and nuances that come up when debugging physics or graphical
by OsrsNeedsf2P 9mo ago
Meh.
I've been burned by using closed source game engines before. There's just too many edge cases and nuances that come up when debugging physics or graphical issues. I strongly recommend against using this until they become at the very least source-available.
- koolala 9mo agoSeems like it will be open-source if they are presenting it at fosdem. They said it will have a github. It's currently unreleased.